Category Archives: Blog

The idea is simple (and it was suggested to me by Ludovico Failla, brilliant musician and Max MSP hacker): downsample a generated sound and use the data to change its parameters. You can get interesting and unexpected results (the type I prefer!) Here is an oscillator which is frequency-shifted using the oscillator output as a […]

Here is a little patch inspired by a PD example: you can get a square waveform subtracting two sawtooth waveforms with identical frequency (the second one delayed by half cycle). If you give one of the sawtooths a slightly different frequency you will get a pulse width modulation (the resulting square waveform width changes continuously). […]

Hi all, this time our “easy piece” is very easy, but funny I think. Three delay lines are randomly variated to get a sort of polyrhythmic texture. Here is the video, have fun! That’s all for now. As usual, you can recreate the patch yourself, or you can download it by subscribing to the Virtual […]

Welcome to the third episode of “Easy Pieces for Max”, small patches that produce strange and/or interesting sounds (here are the rules for these pieces). Time to make some nasty (and sometimes gentle) noise! First of all, listen to this (but don’t use headphones, I warn you!). Noisy, eh? Believe it or not, the subpatch […]